A recent TV commercial caught my ear when I
realized that one of the musical elements in the background
was a Sonic Foundry Acid loop that I used in one of my own
songs over a year prior. I have no recourse to pursue an infringement
case because the loops are royalty free, and open to the public
to use in whatever way they see fit. This discovery has changed
my attitude towards loop libraries.
I guess it was just a matter of time before
this happened. Like many musicians, I was caught up in the
loop craze for a few years as Sonic Foundry came out with
a number of very good loop libraries and applications with
which to compose. It's not even composing in the traditional
sense. In some ways, painting comes to mind because many characteristics
of the song are drawn on the screen. The user imports WAV
files from CDs and arranges them until there is a pleasing
sound. You can also make your own loops, or combine both original
and store-bought loops from several companies besides Sonic
Foundry.
For rhythmic elements, loops are useful because
they sound great and provide the necessary drive for a song.
With no room to record live drums, and with a shortage of
drummers, loops provide a cost-effective solution to the problem
of recording drum tracks.
It appears that melodic elements are less likely
to be useful since everyone has access to the same files.
Though many drummers would hate to admit it, the particular
sound and timbre of the drums are more of a background item
in most songs. Drums can be more easily substituted with loops.
If two people use the same drum sample, it is not likely that
many listeners (besides musicians and producers) will notice.
Since there is a possibility that multiple people,
working independently, will use the same melodic elements
to create songs, I see a bigger problem when it comes to melodic
loops. It isn't even a matter of sounding "like"
someone else - the complete melodic element can be identical,
right down to the way the sound was produced, reverb, etc.
Much of the fun of looping comes with altering
loops and creating something new out of an existing sound.
In those cases, it is less likely that people would recognize
the similarities. So it may not be fair to discount looping
entirely.
As much as I enjoyed working with SF products
and the loop libraries they produce, I can't help but see
those libraries in a negative light now. Loop libraries are,
in a sense, ways for musicians and companies to make a quick
buck while not actually producing any music per se. When customers
buy loop libraries, and work with them, they are just rehashing
musical elements that they aren't even responsible for discovering.
Even if the artist alters the loop (pitch, EQ, delay, etc),
the end result wouldn't have been possible without the stock
loop that was purchased. Samples threaten the integrity of
the music writing process by presenting a homogeneous collection
of sounds that are rehashed by several different people.
Loops make music writing look easy, and take
much of the original creative process out of making music.
While working with loops can be creative, and can serve a
purpose, it circumvents the process that takes place when
a musician connects with an instrument. Whether that instrument
is an acoustic guitar, or electric bass, the connection between
person and object is something that loops miss entirely. With
loops, we connect with the sound, but not the instrument.
Manipulating sound becomes a matter of programming and visualization
(a separate topic worth discussing).
In my own material, I am now left with
a feeling that the songs created during my "looping period"
are somehow less valid than other material created on acoustic
instruments. As much as I enjoy my loop-based songs, when
I compare them with material written and recorded on acoustic
instruments, there really is a difference. Acoustic music
may require more work, and it may not be as technically perfect
as computer loops, but it has more feeling and, I think, more
value. - JD 12/23/03